SubmitFrame
Publish the current build buffer as the active frame to render on the Overlay.
Syntax
Susano.SubmitFrame() -> voidParameters
Return(s)
Behavior
Example(s)
-- One-shot overlay: persists until another Submit
Susano.BeginFrame()
Susano.DrawLine(100,100, 300,200, 1,0,0,1, 2)
Susano.DrawText(110,90, "Overlay", 18, 1,1,1,1)
Susano.SubmitFrame()-- Per-frame update
Citizen.CreateThread(function()
while true do
local t = GetGameTimer() / 1000.0
Susano.BeginFrame()
Susano.DrawText(20, 20, ("t=%.2f"):format(t), 18, 1,1,1,1)
Susano.SubmitFrame()
Citizen.Wait(0)
end
end)Last updated