ResetAllFrames

Clear every coroutine’s build and render buffers. Removes all layers.

Syntax

Susano.ResetAllFrames() -> void

Parameters

None

Return(s)

None

Behavior

Drops all queued and displayed draws from all Lua threads.

Cancels all pending submits.

Next Present renders nothing until new frames are submitted.

Example(s)

-- global wipe
Susano.ResetAllFrames()

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