ResetFrame
Clear all queued and displayed draw commands for the current Lua coroutine. Empties both build and render buffers and cancels any pending swap.
Syntax
Susano.ResetFrame() -> voidParameters
Return(s)
Behavior
Example(s)
-- emergency wipe of your overlay
Susano.ResetFrame()
-- rebuild a fresh frame after clearing
Susano.BeginFrame()
Susano.DrawText(40, 40, "reloaded", 18, 1,1,1,1)
Susano.SubmitFrame()Last updated