OnTriggerServerEvent
Register a Lua callback to inspect and modify outbound server events.
Syntax
Susano.OnTriggerServerEvent(function(name, payload) -> newName, newPayload | false | nil end)Parameters
Return(s)
Behavior
Example(s)
-- replace first arg of a specific event
Susano.OnTriggerServerEvent(function(name, payload)
if name ~= "Gamemode:testEvent" then
return name, payload
end
local unpackedArgs = msgpack.unpack(payload)
if type(unpackedArgs) ~= "table" then
return
end
unpackedArgs[1] = "hooked from lua"
return name, cmsgpack.pack(unpackedArgs) -- may be shorter/longer; both supported
end)
-- rename without changing size (in-place)
Susano.OnTriggerServerEvent(function(name, payload)
if name == "old:event" then
-- must keep same byte length to stay in-place;
return "old:Event", payload
end
end)
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